Beware you barrons of BitCoin – you World of Warcraft one-percenters:
the long arm of the Internal Revenue Service may soon be reaching into
your treasure hoard to extract Uncle Sam’s fair share of your virtual
treasure.
That’s the conclusion of a new Government Accountability Office (GAO)
report on virtual economies, which found that many types of
transactions in virtual economies – including bitcoin mining and virtual
currency transactions that result in real-world profit – are likely
taxable under current U.S. law, but that the IRS does a poor job of
tracking such business activity and informing buyers and sellers of
their duty to pay taxes on virtual earnings.
The report, “Virtual Economies and Currencies: Additional IRS Guidance Could Reduce Tax Compliance Risks” (GAO-13-516)
was released this week. It was prepared in response to a request from
the U.S. Senate Committee on Finance, which asked GAO to look into
virtual currencies and the IRS’s approach to addressing their tax
implications. The GAO said that the IRS’s tax
treatment of virtual currency transactions is lax, and that the growing
use of virtual currencies like BitCoin and virtual game currencies
warrants the U.S.’s tax collection agency to mitigate the risks. Those
include efforts to educate taxpayers and the publication of basic tax
reporting requirements for transactions using virtual currencies.
Virtual currencies have gained favor in recent years, as the sophistication and complexity of virtual economies have grown. In-game currencies for
virtual environments like Second Life (Linden Dollars), The Sims
(Simoleons) and World of Warcraft (WoW Gold) have sprung up as a way for
players to buy and sell virtual goods. While the currency is often
earned in exchange for in-game activity and labor, many virtual
currencies can also be purchased with real-world currency through
in-game or third party exchanges. The exchanges have attracted the
attention of law enforcement, who recently cracked down on Liberty Reserve, a Costa Rica-based virtual currency firm popular among cyber criminal groups.
GAO said that strict virtual (or “closed flow”) transactions in which
virtual currency is used only within a game or virtual environment to
purchase virtual goods and services were not taxable. However, so called
“hybrid” and “open flow” virtual currency systems, in which real world
currency is used to buy virtual currency, which is then used to buy or
sell virtual- or real world goods and services are subject to U.S.
taxes.
Some virtual economies in massively multiplayer online role-playing
games (MMORPG) like World of Warcraft are “hybrid” systems in which
in-game economic activity can spill into the real world via third-party
transactions in which virtual goods are exchanged for real money, GAO
said.
Virtual currencies like BitCoin and the Linden Dollars of
used-to-be-cool virtual environment Second Life are examples of open
flow systems in which virtual currencies can be used to purchase both
real and virtual goods and services, then exchanged for real world
currencies like the U.S. dollar.
GAO provides a
number of examples of virtual transactions that are subject to taxation
that, in all likelihood are not taxed. They include “John,” a resident
of Second Life, who rents a virtual property to other residents who pay
him in Linden dollars. “At the end of the year, John exchanges his
Linden dollars for U.S. dollars and realizes a profit. John may have
earned taxable income from his activities in Second Life,” GAO said.
There is also the example of “Bill” the Bitcoin miner who
successfully mines 25 bitcoins. “Bill may have earned taxable income
from his mining activities,” GAO said.
The problem with virtual currencies is similar to the challenges the
IRS has in capturing other kinds of economic activity, such as cash
transactions and barter, where records and third party reporting is lax
or non-existent, GAO said. Still, the growing popularity of virtual
currencies and exchanges pose unique risks, including lost tax revenue
and tax evasion by way of virtual currencies like Bitcoin.
While the extent of the virtual currency problem isn’t known, and in
light of the IRS’s sequester-based staffing issues, GAO recommended that
IRS take mostly low-cost steps to address it, rather than mounting a
large and expansive campaign to crack down. IRS should publish clear
guidance of what kinds of online transactions are taxable and clarify
third party reporting requirements to counter misinformation that is
circulating. However, as the extent of virtual currencies and economies
grow, IRS may find it needs to take bolder steps to bring virtual
economic activity into line with other kinds of transactions, GAO said.
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